Grupa Azoty – Ammonia Stock – VR Training & digital twins

AppsBow implemented vReact VR Training supported by a precise digital twin of the ammonia storage facilities at Grupa Azoty Puławy, one of the largest chemical plants in Europe. The project covered both routine operational procedures and emergency scenarios, ensuring that staff could train for everyday tasks as well as rare, high-risk situations involving ammonia.

Training modules included activities such as system monitoring, equipment handling, and safety checks, alongside critical procedures like leak response, isolation of installations, and activation of emergency systems. By combining standard workflows with incident preparedness, the solution provided a comprehensive training environment that improved operator efficiency, increased safety awareness, and reinforced compliance.

The system is accessible in immersive VR with headsets as well as in desktop mode via mouse and keyboard, making it scalable across teams and adaptable to different training conditions.

Scope of work​

Overview

As part of the ammonia stock project, AppsBow created VR training scenarios reflecting both routine operations and potential emergency situations. These included, among others:

Ammonia stock scenarios

vReact staged learning system

The project introduced a three-stage learning system to build operator skills step by step. In Stage 01, trainees worked in guided mode with a task list and points of interest to follow each procedure confidently. Stage 02 moved to task mode, where only the task list remained, pushing users to act with less guidance. Stage 03 served as exam mode, with no hints or lists, requiring operators to perform procedures independently and prove their readiness for real operations.

vReact Report System

The Ammonia Stock project also included a comprehensive reporting system tailored for trainers and supervisors. Accessible via a browser on the local intranet or over the internet, the dashboard provided full control of user and group accounts, with flexible access permissions and security restrictions based on IP or MAC addresses. Training sessions were monitored in detail, with text and graphical statistics showing user activity, completion rates, time spent, and mistakes. Reports could be exported in multiple formats such as .txt, .xml, and .pdf, ensuring easy documentation and sharing. An optional leaderboard feature further enhanced engagement by motivating trainees through friendly competition.

Flexible Access Options

The system was built to run not only on VR headsets but also with a mouse and keyboard in a standard desktop setup. This flexibility made it possible to deliver training in both immersive VR and traditional computer environments, ensuring broader accessibility and adaptability to different training needs.

vReact in-app screenshots

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